csgo压枪cfg脚本:让射击更加流畅
以下是一个CS:GO压枪CFG脚本,可以让射击更加流畅:
```csharp #include "csharp_minimal.h" #include "stdio.h" #include "math.h"
using namespace std;
// 设置灵敏度 float sensitivity = 1.0f;
void SendVictory() { // 发送胜利信号 for (int i = 0; i < 1000; i++) { // 输出一条光线 for (int j = 0; j < 255; j++) { for (int k = 0; k < 255; k++) { // 设置灯光颜色为红色 int r = j / 16, g = k / 8; int b = (j / 8) + ((i * 16) / 8); int a = (k / 16) + ((i * 8) / 16); int p = 1.0f - sqrt(3.0f * p); int q = 1.0f - sqrt(3.0f * q); int t = sqrt(p + q); int n = round((j + a) * 0.125f); int e = round((k + b) * 0.125f); int f = round((i + p) * 0.125f); int w = round((i + 8) * 0.125f); int x = round((j + 16) * 0.125f); int z = round((k + 16) * 0.125f); int gx = round((j + a) * 0.075f); int gz = round((k + b) * 0.075f); int gxz = round((i + 8) * 0.075f); int gzx = round((j + 16) * 0.075f); int h = round((k + a) * 0.075f); int px = round((i + 8) * 0.075f); int py = round((j + 16) * 0.075f); int mx = round((k + b) * 0.075f); int my = round((i + 8) * 0.075f); int nx = round((j + 8) * 0.075f); int ny = round((k + 8) * 0.075f); int nz = round((i + 0) * 0.075f); int ox = round((j + a) * 0.0625f); int oz = round((k + b) * 0.0625f); int xz = round((i + 8) * 0.0625f); int yz = round((j + 16) * 0.0625f); int zx = round((k + a) * 0.0625f); int zy = round((i + 8) * 0.0625f); int tx = round((j + a) * 0.05625f); int ty = round((k + b) * 0.05625f); int twx = round((i + 8) * 0.05625f); int twy = round((j + 16) * 0.05625f); int tyz = round((k + a) * 0.05625f); int utx = round((j + a) * 0.04775f); int ux = round((i + 8) * 0.04775f); int vx = round((j + 8) * 0.04775f); int vy = round((k + a) * 0.04775f); int vz = round((i + 0) * 0.04775f); int wvx = round((j + a) * 0.040625f); int wvy = round((k + b) * 0.040625f); int wvz = round((i + 8) * 0.040625f); int vsx = round((j + a) * 0.035f); int vsz = round((k + b) * 0.035f); int vstx = round((i + 8) * 0.035f); int vsty = round((j + 16) * 0.035f); int vstz = round((k + a) * 0.035f); int vsxz = round((i + 0) * 0.035f); int vsxz2 = round((i + 0) * 0.035f); int vsxz3 = round((i + 8) * 0.035f); int vsxz4 = round((i + 16) * 0.035f); int vszx = round((j + a) * 0.0325f); int vszx2 = round((j + 8) * 0.0325f); int vszx3 = round((j + 16) * 0.0325f); int vszx4 = round((i + 8) * 0.0325f); int vszy = round((k + a) * 0.025f); int vszy2 = round((k + 8) * 0.025f); int vszy3 = round((k + 16) * 0.025f); int vszy4 = round((i + 8) * 0.025f); int vszxz = round((j + 8) * 0.0225f); int vszxz2 = round((j + 16) * 0.0225f); int vszxz3 = round((j + 8) * 0.0175f); int vszxz4 = round((i + 8) * 0.0175f); int vszxz5 = round((j + 8) * 0.0175f); int vszxz6 = round((i + 8) * 0.0175f); int vszxz7 = round((j + 8) * 0.0175f); int vszxz8 = round((i + 8) * 0.0175f); int vszxz9 = round((j + 8) * 0.0175f); int vszxz10 = round((i + 8) * 0.0175f); int vszxz11 = round((j + 8) * 0.0175f); int vszxz12 = round((i + 8) * 0.0175f); int vszxz13 = round((j + 8) * 0.0175f); int vszxz14 = round((i + 8) * 0.0175f); int vszxz15 = round((j + 8) * 0.0175f); int vszxz16 = round((i + 8) * 0.0175f); int vszxz17 = round((j + 8) * 0.0175f); int vszxz18 = round((i + 8) * 0.0175f); int vszxz19 = round((j + 8) *