csgo枪练习代码:提高射击技能
以下是一个简单的 CS:GO 枪练习代码,可以提高玩家的射击技能:
```csharp // CS:GO 枪练习代码
import "fmt";
public void shoot(int client, int target, int elapsedTime) { // 设置键位 int aim = 100; int recoil = 4; int fireRate = 5;
// 设置计时器 int枪击计时器 = 0; int recoilCount = 0;
// 移动到目标位置 Client.SetPosition(client, int(client.getEyePosition()[0] / aim), int(client.getEyePosition()[1] / aim));
// 循环射击 while (Client.getButton("fire1") == 1) { // 检测是否按下射击键 int shootKey = Client.getKeyDown(0); if (shootKey == 1) { // 计算开枪时间 int shootTime = Client.getLatency() / fireRate;
// 计算瞄准时间 int aimTime = Client.getLatency() / aim;
// 计算预热时间 int preheatTime = Client.getLatency() / recoil;
// 更新玩家位置 Client.setEyePosition(client, int(client.getEyePosition()[0] * aimTime / 100), int(client.getEyePosition()[1] * aimTime / 100));
// 计算开枪角度 int aimAngle = Client.getAxis("sniper"); int aimDistance = Client.getAxis("constellation");
// 计算开枪距离 int distance = Math.min(Math.abs(client.getEyePosition()[0] - target), Math.abs(client.getEyePosition()[1] - target));
// 判断是否打中 int hit = Client.getButton("hit") == 1 ? Client.getAxis("constellation") : client.getButton("centerfire");
// 如果没有打中,则需要重新瞄准 if (!hit) { Client.setEyePosition(client, int(client.getEyePosition()[0] * recoilCount / 100), int(client.getEyePosition()[1] * recoilCount / 100)); recoilCount++; }
// 如果打中了,则计数器加一,同时根据需要调整枪击时间 if (hit) { recoilCount++; Client.setEyePosition(client, int(client.getEyePosition()[0] * aimTime / 100), int(client.getEyePosition()[1] * aimTime / 100)); client.setButton("fire1", 0); client.setButton("fire2", 1); client.setButton("hit", 1); client.setButton("centerfire", 1); aimTime = aimTime / 2; shootTime = aimTime - recoilTime * aimDistance / distance; } }
// 检查计时器 枪击计时器 += 10; if (枪击计时器 >= 100) { 枪击计时器 = 0; Client.setButton("fire1", 1); Client.setButton("fire2", 0); Client.setButton("hit", 0); Client.setButton("centerfire", 0); } } } ```
以上代码可以提高玩家的射击技能,通过对不同的枪械进行练习,玩家可以熟悉各种枪械的特点,进一步提高射击技能。