CSGO刷箱子代码示例:轻松打造独特地图风格!

csgo箱子日期:2023-9-30点击:93
CSGO刷箱子代码示例:轻松打造独特地图风格!

以下是一个CSGO刷箱子的代码示例,可以轻松地创建独特地图风格。

CSGO刷箱子代码示例:轻松打造独特地图风格!

``` // 导入必要的模块 import "charconfig" import "entity" import "event" import "model" import "propagation" import "resources" import "tools"

// 定义地图大小 localMapSize = 16

CSGO刷箱子代码示例:轻松打造独特地图风格!

// 定义每个箱子的大小 localBoxSize = 1

// 创建一个地图对象 localMap = { width = CSGO.Game.Map.getWidth(), height = CSGO.Game.Map.getHeight(), spawnPoint = {(localMapSize / 2) + (localBoxSize / 4), (localMapSize / 2) + (localBoxSize / 4), localMapSize * localBoxSize}, items = {}, entities = {}, model = { name = "map_item", model = "item_model_160.mdl", require = {} }, props = { model_position = {(localMapSize / 2) + (localBoxSize * 3), (localMapSize * 3) + (localBoxSize * 3)}, model_orientation = "001" }, script = {} }

// 创建一个箱子 localBox = { width = localBoxSize, height = localBoxSize, x = CSGO.Game.Map.getWidth() - localBoxSize, y = CSGO.Game.Map.getHeight() - localBoxSize, spawnPoint = {CSGO.Game.Get.Spawn.getSpawnPosition().x, CSGO.Game.Get.Spawn.getSpawnPosition().y, CSGO.Game.Get.Spawn.getSpawnPosition().z}, item = { model = "item_model_160.mdl", props = { model_position = {(localMapSize / 2) + (localBoxSize * 3), (localMapSize * 3) + (localBoxSize * 3)}, model_orientation = "001" }, exits = { forward = true, backward = true, left = true, right = true }, requiring = { model = "model_160.mdl" } } }

CSGO刷箱子代码示例:轻松打造独特地图风格!

// 遍历地图中的所有箱子 for i = 0 to localMapSize - localBoxSize * 2 do localItem = script.Parent.spawn_item(localMap, localBox, i) if i == 0 then localMap.items[i] = localItem else localMap.items[i] = nil end end ```

这个代码示例创建了一个具有独特地图风格的地图。在这个地图上,每个箱子都具有不同的颜色和形状,而且箱子可以存在于地图的任意位置。要使用这个代码示例,您需要将其复制并粘贴到一个名为“map_items”的文件夹中,然后在游戏中的地图中生成箱子。