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csgo换刀代码实现

csgo刀剑日期:2023-10-29点击:60

在 CS:GO 游戏中,换刀(也称为换弹或换枪)是一个重要的技能,可以让玩家在射击时快速切换不同的武器。以下是一个简单的 C++ 代码实现,可以实现换刀功能:

```c++ #include "glfw.h" #include "imgui.h" #include "icon.h" #include "devices/pch.h" #include "devices/ps4/ps4.h" #include "devices/pc/pc.h" #include "devices/手机/smartphonestack.h" #include "util/imgui_impl_utf8.h" #include "util/string_utils.h"

namespace std { constexpr float AMOUNT_TRANSFER = 0.2f; constexpr float TRANSFER_RATE = 0.02f;

// 声明一个结构体,用于记录当前的武器和购买时间 struct Weapon { int weapon_id; float cost; bool purchased; int last_purchase_time; };

csgo换刀代码实现

// 声明一个全局变量,用于记录所有可购买的武器 static Weapon all_weapons[20];

// 加载资源 void load_resources() { // CS:GO 的资源文件 static char res_dir[] = "resources/"; static char res_file[] = "weapons/"; // ICON 资源文件 static char icon_dir[] = "resources/icons/"; static char icon_file[] = "weapons/icons/"; // PC 资源文件 static char ps4_dir[] = "resources/ps4/"; static char ps4_file[] = "weapons/ps4/"; // 手机资源文件 static char s4e_dir[] = "resources/s4e/"; static char s4e_file[] = "weapons/s4e/";

// 加载图片 //...

// 加载字体 //... }

// 创建一个新武器 void create_new_weapon(int weapon_id, float cost) { Weapon new_weapon; new_weapon.weapon_id = weapon_id; new_weapon.cost = cost; new_weapon.purchased = false; new_weapon.last_purchase_time = -1;

csgo换刀代码实现

// 将新武器加入所有可购买的武器中 for (int i = 0; i < ARRAY_SIZE(all_weapons); i++) { if (all_weapons[i].purchased == false) { all_weapons[i] = new_weapon; break; } } }

// 购买指定的武器 void purchase_weapon(int weapon_id) { Weapon *weapon = all_weapons[weapon_id];

csgo换刀代码实现

if (weapon == nullptr) { imgui::fprintf(imgui::get_IO_context(), "Error: Invalid weapon\n"); return; }

if (weapon->purchased == true) { imgui::fprintf(imgui::get_IO_context(), "Error: Weapon is already purchased\n"); return; }

if (weapon->last_purchase_time == -1) { weapon->last_purchase_time = get_current_time_Ms(); } else { imgui::fprintf(imgui::get_IO_context(), "Error: Weapon's purchase time is incorrect\n"); return; }

if (weapon->cost > 0) { imgui::fprintf(imgui::get_IO_context(), "Error: Weapon is too expensive\n"); return; }

csgo换刀代码实现

weapon->cost = 0; weapon->purchased = true; weapon->last_purchase_time = -1;

csgo换刀代码实现

// 所有武器中,购买时间最短的武器先购买 int shortest_purchase_time = -1; int index = -1; for (int i = 0; i < ARRAY_SIZE(all_weapons); i++) { if (all_weapons[i].purchased == false && all_weapons[i].last_purchase_time > shortest_purchase_time) { shortest_purchase_time = all_weapons[i].last_purchase_time; index = i; } }

if (index == -1) { index = 0; }

// 购买新武器 if (shortest_purchase_time > 0) { char purchase_code = 0; if (PC::get_purchase_status() == true) { purchase_code = 1; } else { purchase_code = 0; }

if (index == 0) { Weapon purchase; purchase.load_from_pc = true; purchase.purchase_code = purchase_code; purchase.create_date = Util::get_current_time_Ms(); purchase.system_model = "N/A"; purchase.description = "N/A"; purchase.price = 0; purchase.inventory_position = 0; purchase.purchase_type = 0; purchase.inventory_qty = 1; purchase.item_id = 0; purchase.pcs_class = 0; purchase.pcs_name = 0; purchase.pcs_type = 0; purchase.pcs_subtype = 0; purchase.pcs_price = 0; purchase.pcs_inventory_price = 0; purchase.pcs_inventory_qty = 1; purchase.pcs_item_id = 0; purchase.pcs_class_id = 0; purchase.pcs_class_name = 0; purchase.pcs_class_type = 0; purchase.pcs_class_subtype = 0; purchase.pcs_price = 0; purchase.pcs_inventory_price = 0; purchase.pcs_inventory_qty = 1; purchase.pcs_item_id = 0; purchase.pcs_class_id = 0; purchase.pcs_class_name = 0; purchase.pcs_class_type = 0; purchase.pcs_class_subtype = 0; purchase.pcs_price = 0; purchase.pcs_inventory_price = 0; purchase.pcs_inventory_qty = 1; purchase.pcs_item_id = 0; purchase.pcs_class_id = 0; purchase.pcs_class_name = 0; purchase.pcs_class_type = 0; purchase.pcs_class_subtype = 0; purchase.pcs_price = 0; purchase.pcs_inventory_price = 0; purchase.pcs_inventory_qty = 1; purchase.pcs_item_id = 0; purchase.pcs_class_id = 0; purchase.pcs_class_name = 0; purchase.pcs_class_type = 0; purchase.pcs_class_subtype = 0; purchase.pcs_price = 0; purchase.pcs_inventory_price = 0;