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csgo代码实现枪皮效果

csgo枪日期:2023-9-3点击:37

在CS:GO中实现枪皮效果需要使用一些自定义代码和皮肤。以下是一个简单的枪皮效果的CS:GO代码实现:

csgo代码实现枪皮效果

1. 创建一个新的CS:GO枪皮皮肤。你可以使用`echo`命令输出一个`w_fire`粒子,然后使用粒子绘制枪皮的效果。

csgo代码实现枪皮效果

```csharp function execute_function(class, highlight) local original_function = class:GetClass()->Get functions()[functionIndex]

if original_function == nil then functionIndex = 0 end

local new_function = function(class, highlight) local original_function = class:GetClass()->Get functions()[functionIndex]

if original_function == nil then functionIndex = 0 end

class:SetF function(class, functionIndex, highlight) local function_index = functionIndex

csgo代码实现枪皮效果

function_index = function_index or= index(function_index, functionTable, "w_fire")

if function_index == -1 then function_index = 0 end

csgo代码实现枪皮效果

w_fire(function_index, highlight) end end

class:SetClassOriginal execute_function, original_function, new_function end ```

csgo代码实现枪皮效果

2. 在游戏中加载这个皮肤。你可以在游戏开始时加载它,或者在需要时动态加载。

csgo代码实现枪皮效果

```csharp local skin = require("host")->AddDecal(asset_path("枪皮皮肤.dec"))

execute_function("w_fire", 1) ```

3. 在`w_fire`函数中实现枪皮效果。这个函数需要判断客户端是否支持`w_fire`粒子,以及判断射出的弹丸是否为手枪弹丸。

csgo代码实现枪皮效果

```csharp function w_fire(function_index, highlight) local original_function = functions[function_index] local w_fire = require("w_fire")

if original_function == nil || w_fire == nil then return end

local function_w_fire = function(client, start, end, highlight) local start_position = client.GetEyePosition(start) local end_position = client.GetEyePosition(end) local direction = Vector3.sub(end_position, start_position, Vector3.make(0, 0, 1)) local normal = w_fire.GetNormal(client.GetModelIndex("w_fire"), direction) local pull = w_fire.GetPull(client.GetModelIndex("w_fire"), direction) local damage = w_fire.GetDamage(client.GetModelIndex("w_fire"), pull)

client.SetHide(1) client.SetEye(end_position) client.SetBody(client.GetModelIndex("w_fire"), direction, w_fire.GetSpeed(client.GetModelIndex("w_fire"))) client.AddEvent(1, "w_fire_sound") client.SetEvent(2, function_index, "w_fire_sound") client.SetModelIndex("w_fire", 0) client.SetMaterial(client.GetModelIndex("w_fire"), "w_fire_material")

csgo代码实现枪皮效果

local sound = w_fire.CreateSound(end_position) sound.Play()

if pull == 1 then client.SetHide(0) end

csgo代码实现枪皮效果

if damage == 100 then client.SetModelIndex("w_fire", client.GetModelIndex("w_fire") + 1) end end

function_w_fire() end

csgo代码实现枪皮效果

client.SetFunction("w_fire_"..function_index, function_w_fire) end ```

csgo代码实现枪皮效果

4. 最后,在游戏主循环中,渲染枪皮效果。

```csharp function render_枪皮(client, start, end) local skin = require("host")->GetDecal(asset_path("枪皮皮肤.dec"))

for i = 0, function_index = 0, skin.count - 1, end) do local function_w_fire = w_fire(i, 1)

local start_position = client.GetEyePosition(start) local end_position = client.GetEyePosition(end) local direction = Vector3.sub(end_position, start_position, Vector3.make(0, 0, 1)) local normal = w_fire.GetNormal(client.GetModelIndex("w_fire"), direction) local pull = w_fire.GetPull(client.GetModelIndex("w_fire"), direction) local damage = w_fire.GetDamage(client.GetModelIndex("w_fire"), pull)

client.SetHide(1) client.SetEye(end_position) client.SetBody(client.GetModelIndex("w_fire"), direction, w_fire.GetSpeed(client.GetModelIndex("w_fire"))) client.AddEvent(1, "w_fire_sound") client.SetEvent(2, function_index, "w_fire_sound") client.SetModelIndex("w_fire", 0) client.SetMaterial(client.GetModelIndex("w_fire"), "w_fire_material")

csgo代码实现枪皮效果

local sound = w_fire.CreateSound(end_position) sound.Play()

csgo代码实现枪皮效果

if pull == 1 then client.SetHide(0) end

csgo代码实现枪皮效果

if damage == 100 then client.SetModelIndex("w_fire", client.GetModelIndex("w_fire") + 1) end end end ```

csgo代码实现枪皮效果

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