csgo代码出枪皮:简单易行
"代码出枪皮"在CS:GO中是指通过编程技术实现枪支皮肤的效果。这需要使用到一些第三方MOD(模组)或者客户端脚本。
以下是一个简单的客户端脚本示例,可以实现将CS:GO中的枪支皮肤效果应用到玩家身上:
``` //Hunter:Chat(bot), 05/07/2021 10:30:01
import "hunter.io" import "hunter"
//枪支皮肤颜色 local color = color.random()
//定义枪支皮肤效果 local effect = { "modelid": 0, "dur": 2000, "color1": color.random(), "color2": color.random() }
//在游戏启动时读取枪支皮肤 local枪皮Config = json.decode(hunter.io.read("config.json")) local gunpowder = gunpowder.config.max_dur
//循环读取所有枪支 for _, weapon in ipairs(枪皮Config.weapons) do local weapon Skin = weapons.get_model(weapon) if tostring(weapon.modelid) == "W_GUNPOWDER" then //使用枪管爆炸效果 local explosion = { "modelid": 100, "dur": 1000, "color1": color.random(), "color2": color.random() } local burst = { "modelid": 200, "dur": 500, "input_ms": 500, "output_ms": 1000, "color1": color.random(), "color2": color.random() } //先使用枪管爆炸效果 if ipairs(explosion) < 10 then explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append(burst) explosion:Append